

And would you really want to play a computer In the end that's the only criterion that really matters. Incredible, and the fact of the matter is, I enjoyed playing it. Still, there were some awesome puzzles in here, the mood was haunting and otherworldly, the set design was Non-interactiveness stuck out like a sore thumb. Okay, it didn't change my life, the graphics were totally overrated, the movement interface sucked and the

That's hardly a fair standard to judge a game by, though. Pathetic individual, and I'm not sure I ever looked at that particular friend in quite the same way again. Anyone who would rather live in the Myst world than the real world is one That is not presented in slideshow format and is inhabited by people other than myself. Was so realistic it would "become my world." I guess all the hype kind of backfired on me Myst was a good game, but it left me profoundly glad I live in a world A friend gave it to me swearing it would change my life, and the game box claimed it Ah, a girl can dream, right?Īnyway, here's all the news about Myst that's fit to print, just not on the no-spoiler review site.įrankly, I was disappointed in Myst when I first played it back in the early 90's. Not that the Myst team exactly needs the help, because they came out with Exile before I ever wrote this page, after all.īut I can always sit back and pretend they read it before they started work on Revelation. Tell you everything you need to decide whether or not to play this game without giving away any of its plot.īackseat Game Designers pages are primarilyĪ place for me to put all my game commentary that was too revealing for the regular reviews, as well as a place to tell everyone exactly how *I* would have done the Please go back to the regular review site, where I promise to If you haven't finished playing Myst yet, you don't want to read this page. This is the addendum to my Myst Review in which I put all my opinions that contain The Backseat Game Designer: The Rest of the Myst Review But Obduction should have had some kind of camera function or somthing so you could photograph clues or something.Myst Hints Myst Walkthrough Myst Cheats Riven Exile Revelation I could excuse this in Myst because it was already doing everything it could with the technology available at the time. So instead of just noodling hard on the puzzle, everything is broken up with laborious travel. Then you wonder if maybe you're looking in the wrong place. "Hmmm, maybe it's saying this?" So you walk all the way over there and try that. It doesn't work, so you have to trudge back over there and see if you were missing something. Instead, you'll find something you *think* is a clue, or you think you might have a way to interpret the clue, and so you traverse to the other side of the map to try it out. And the solutions aren't obvious enough that you can immediately say "oh this is clearly the answer to that puzzle there" and then go over and solve the puzzle. So like, the clue to a puzzle on one side of the map will be found in a book somewhere else. The problem is that they don't have an inventory system. So, Myst (and later Obduction) are both difficult/obtuse puzzle games.
